Documentation / @ripl/3d / Light
Abstract Class: Light ​
Defined in: 3d/src/core/lights.ts:103
Base class for every light, carrying the colour, intensity and enabled state they share.
A light notifies the context it belongs to whenever one of its properties changes, so a scene that is otherwise idle still repaints.
Extended by ​
Constructors ​
Constructor ​
new Light(
type,options?):Light
Defined in: 3d/src/core/lights.ts:145
Parameters ​
| Parameter | Type |
|---|---|
type | LightType |
options? | LightOptions |
Returns ​
Light
Properties ​
| Property | Modifier | Type | Description | Defined in |
|---|---|---|---|---|
_color | protected | string | - | 3d/src/core/lights.ts:108 |
_enabled | protected | boolean | - | 3d/src/core/lights.ts:110 |
_intensity | protected | number | - | 3d/src/core/lights.ts:109 |
type | readonly | LightType | The kind of illumination this light contributes. | 3d/src/core/lights.ts:106 |
Accessors ​
color ​
Get Signature ​
get color():
string
Defined in: 3d/src/core/lights.ts:116
The light's colour.
Returns ​
string
Set Signature ​
set color(
value):void
Defined in: 3d/src/core/lights.ts:120
Parameters ​
| Parameter | Type |
|---|---|
value | string |
Returns ​
void
enabled ​
Get Signature ​
get enabled():
boolean
Defined in: 3d/src/core/lights.ts:136
Whether the light contributes at all.
Returns ​
boolean
Set Signature ​
set enabled(
value):void
Defined in: 3d/src/core/lights.ts:140
Parameters ​
| Parameter | Type |
|---|---|
value | boolean |
Returns ​
void
intensity ​
Get Signature ​
get intensity():
number
Defined in: 3d/src/core/lights.ts:126
How strongly the light contributes.
Returns ​
number
Set Signature ​
set intensity(
value):void
Defined in: 3d/src/core/lights.ts:130
Parameters ​
| Parameter | Type |
|---|---|
value | number |
Returns ​
void
Methods ​
invalidate() ​
invalidate():
void
Defined in: 3d/src/core/lights.ts:158
Requests a repaint of whatever this light is attached to. Call after mutating derived state.
Returns ​
void