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Documentation / @ripl/3d / PointLight

Class: PointLight ​

Defined in: 3d/src/core/lights.ts:284

A light radiating equally in every direction from a point.

Extends ​

Constructors ​

Constructor ​

new PointLight(options?): PointLight

Defined in: 3d/src/core/lights.ts:286

Parameters ​

ParameterType
options?PositionalLightOptions

Returns ​

PointLight

Overrides ​

PositionalLight.constructor

Properties ​

PropertyModifierTypeDescriptionInherited fromDefined in
_colorprotectedstring-PositionalLight._color3d/src/core/lights.ts:108
_decayprotectednumber-PositionalLight._decay3d/src/core/lights.ts:241
_distanceprotectednumber-PositionalLight._distance3d/src/core/lights.ts:240
_enabledprotectedboolean-PositionalLight._enabled3d/src/core/lights.ts:110
_intensityprotectednumber-PositionalLight._intensity3d/src/core/lights.ts:109
_positionprotectedVector3-PositionalLight._position3d/src/core/lights.ts:239
typereadonlyLightTypeThe kind of illumination this light contributes.PositionalLight.type3d/src/core/lights.ts:106

Accessors ​

color ​

Get Signature ​

get color(): string

Defined in: 3d/src/core/lights.ts:116

The light's colour.

Returns ​

string

Set Signature ​

set color(value): void

Defined in: 3d/src/core/lights.ts:120

Parameters ​
ParameterType
valuestring
Returns ​

void

Inherited from ​

PositionalLight.color


decay ​

Get Signature ​

get decay(): number

Defined in: 3d/src/core/lights.ts:264

The exponent of the inverse-distance falloff.

Returns ​

number

Set Signature ​

set decay(value): void

Defined in: 3d/src/core/lights.ts:268

Parameters ​
ParameterType
valuenumber
Returns ​

void

Inherited from ​

PositionalLight.decay


distance ​

Get Signature ​

get distance(): number

Defined in: 3d/src/core/lights.ts:254

The distance at which the light falls to zero. 0 means it never does.

Returns ​

number

Set Signature ​

set distance(value): void

Defined in: 3d/src/core/lights.ts:258

Parameters ​
ParameterType
valuenumber
Returns ​

void

Inherited from ​

PositionalLight.distance


enabled ​

Get Signature ​

get enabled(): boolean

Defined in: 3d/src/core/lights.ts:136

Whether the light contributes at all.

Returns ​

boolean

Set Signature ​

set enabled(value): void

Defined in: 3d/src/core/lights.ts:140

Parameters ​
ParameterType
valueboolean
Returns ​

void

Inherited from ​

PositionalLight.enabled


intensity ​

Get Signature ​

get intensity(): number

Defined in: 3d/src/core/lights.ts:126

How strongly the light contributes.

Returns ​

number

Set Signature ​

set intensity(value): void

Defined in: 3d/src/core/lights.ts:130

Parameters ​
ParameterType
valuenumber
Returns ​

void

Inherited from ​

PositionalLight.intensity


position ​

Get Signature ​

get position(): Vector3

Defined in: 3d/src/core/lights.ts:244

The light's world-space position.

Returns ​

Vector3

Set Signature ​

set position(value): void

Defined in: 3d/src/core/lights.ts:248

Parameters ​
ParameterType
valueVector3
Returns ​

void

Inherited from ​

PositionalLight.position

Methods ​

invalidate() ​

invalidate(): void

Defined in: 3d/src/core/lights.ts:158

Requests a repaint of whatever this light is attached to. Call after mutating derived state.

Returns ​

void

Inherited from ​

PositionalLight.invalidate