Documentation / @ripl/3d / Face3D
Interface: Face3D ​
Defined in: 3d/src/core/shape.ts:98
A single face of a 3D mesh, defined by its vertices and an optional precomputed normal.
Properties ​
| Property | Type | Description | Defined in |
|---|---|---|---|
colors? | string[] | Per-vertex colours, parallel to vertices, used when the material sets vertexColors. The GPU interpolates these across the face; the CPU painter averages them, so a mesh relying on this wants enough subdivision that each face is close to one colour. | 3d/src/core/shape.ts:117 |
normal? | Vector3 | The precomputed surface normal. When omitted, it is derived from the first three vertices. | 3d/src/core/shape.ts:102 |
normals? | Vector3[] | Per-vertex normals, parallel to vertices, enabling smooth shading. The GPU interpolates these across the face. The CPU painter can only fill a flat polygon, so it shades from their average — closer to the true surface than the face normal, but still one colour per face. | 3d/src/core/shape.ts:110 |
uvs? | Vector2[] | Per-vertex texture coordinates, parallel to vertices, used when the material has a map. | 3d/src/core/shape.ts:119 |
vertices | Vector3[] | The face's vertices in local (model) space, ordered counter-clockwise when viewed from the front. | 3d/src/core/shape.ts:100 |