Documentation / @ripl/3d / VERTEX_FLOATS
Variable: VERTEX_FLOATS ​
constVERTEX_FLOATS:12=12
Defined in: 3d/src/core/shape.ts:276
Floats per interleaved vertex: position(3), normal(3), colour(4), uv(2).
The GPU backend derives its vertex stride from this, so the two cannot disagree about the layout triangulateFacesFlat writes.